DYSTOPIA - THE DARK RAGE

The tale of a mild mannered servant girl and a young huntress on a mission to save an entire civilisation.  No pressure then!

SUMMARY: Dystopia - The Dark Rage is a comedy focussing on the hardships of its two main characters; one only slightly less clueless than the other; as they search a vast forest for a reclusive mage.  Littered with amusing action scenarios and warm hearted moments this story is guaranteed to make you smile.

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FOR FURTHER INFORMATION AND SPOILERS, READ ON.

STORY:

Centuries ago, on the north continent, a merchant named Zameses lay beaten and dying by the roadside.  As he took what he thought would be his last breaths, however, a soft hand reached out and settled on his shoulder.  Moments later, he was cured of his wounds, his life saved by the healing powers of a Lethernian traveller. 

Having came so close to death, Zameses learned the art of swordsmanship and swiftly became adept at self defence.  Within a few years, such was his ability in combat, he was offered a high ranking position in his nation's army.  Accepting the position, he rose to the top of the military ranks within a year.  Two years later, he lead his army to victory over an old adversary and quickly developed a taste for conquest.  Within twenty years, he'd conquered six neighbouring nations and built a substantial empire.  

Despite all his victories, Zameses remained a humble man.  Very often in his speeches he would refer to the Lethernian healer who'd saved his life and offer him his undying gratitude.  Such was his respect for the peaceful nation of Lethernia, it remained the one nation on the continent he didn't even consider conquering.  To Zameses, conquering a nation of pacifists, renowned for their kindness and healing powers would be beyond immoral. 

Forty years after his death, the nations that Zameses conquered all broke from the empire and regained their sovereign independence.  Most nations did so gratefully and went on to rebuild their nations in peace.  One of the nations, however, known as the Gregon, accepted their independence with much bitterness.  They refused to forgive the conquering nation and they refused to forgive Lethernia for healing Zameses many years before hand.  As far as the Gregon were concerned, Lethernia was just as guilty as the conquering nation itself. 

Over the years, the Gregon people maintained their bitterness towards both nations, teaching their children tales of hatred they'd heard from their parents.  And so, the endless cycle of simmering hatred continued until one day, five years ago, the Gregon lashed out.  Having struck back and conquered the nation from which Zameses hailed, they swept across the north continent creating an empire of their own.  Finally, having absorbed the rest of the entire continent into their sprawling empire they arrived at the magnificent city walls surrounding Lethernia.  Besieging it and trapping it's entire population inside, the Gregon army waited; deciding to let the people suffer before they made their move.  Being a peaceful nation, without an army or any concept of battle, the Lethernia nation looked doomed.

Desperate for salvation, the Lethernia elders quickly enlisted the help of a group of travelling mercenaries, who'd been visiting the town when the siege began.  Convinced that their only hope was a man named Arterian, the world's only dark mage, they instructed the mercenaries to sneak out of Lethernia, head for the south continent and track him down.  That night, the mercenaries gathered their supplies and attempted to sneak out of the city with a Lethernian serving girl in tow.  Immediately, disaster struck.  The Gregon army spotted them and attacked.  As a battle commenced, the serving girl, Sophira, fled for her life towards the beach.  Barely escaping with her life on a small boat, she headed to the south continent alone, the sole survivor of the party and the only hope for her people.

CHARACTERS:

SOPHIRA: Having set out merely to serve the group of mercenaries, Sophira soon found herself alone in a strange land.  The burden of saving her people now resting solely on her shoulders.  Clueless as to how to go about such a mammoth task, Sophira is terrified.  Out of love for all she holds dear, however, she doesn't hold back and sets about trying to find Arterian herself.  No matter how futile it may seem, she refuses to let her people die without putting up a fight on their behalf.

Like many of her clan, Sophira is adept in the art of magical healing.  Sadly, however, she's no warrior and has no survival skills whatsoever.  If the Lethernian elders could have picked anyone to undertake such a mission alone, they most definitely wouldn't have picked such a girly girl.  

CANDICE KIENA (CANDY): A young huntress from the sleepy town of Chiswell Point, located in the far north of the great medieval continent.  Candy's life is fraught with constant battles against boredom and the monotonous routine of her everyday life.  

Cut off from the rest of the world by the sea to the north and the great Ashbury forest to the south, it's not surprising that many young folk leave Chiswell point in search of excitement and never return.  Candy too has the wanderlust and when she finds Sophira hiding in her bedroom one night, she finally gets the chance to leave the town for the first time in her life.  Desperate to get away, she gladly offers to help Sophira hunt down Arterian.

ARTERIAN: Not much is known about Arterian, except that he lives somewhere in Ashbury forest; he’s an old friend of the Lethernia clan's grand elder and he’s the only dark mage in existence.

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